#include "HeroPlane.h"
#include "config.h"

HeroPlane::HeroPlane()
{
    //初始化飞机
    m_Plane.load(HERO_PATH);
    //初始坐标
    m_X = (GAME_WIDTH - m_Plane.width()) * 0.5;
    m_Y = GAME_HEIGHT - m_Plane.height();
    //初始化矩形边框
    m_Rect.setWidth(m_Plane.width());
    m_Rect.setHeight(m_Plane.height());
    m_Rect.moveTo(m_X,m_Y);
}

void HeroPlane::shoot()
{
  //累加时间
   m_recorder++;
   if(m_recorder < BULLET_INTERVAL)
   {
       return;
   }
   m_recorder = 0;
   //发射
   for(int i=0;i < BULLET_NUM; i++)
   {
       if(m_bullets[i].m_Free)
       {
           m_bullets[i].m_Free = false;
           //设置子弹坐标
           m_bullets[i].m_X = m_X + m_Rect.width() * 0.5 -10 ;
           m_bullets[i].m_Y = m_Y - 25 ;
           break;
       }
   }
}
void HeroPlane::setPosition(int x, int y)
{
    m_X = x;
    m_Y = y;
    m_Rect.moveTo(m_X,m_Y);
}
